24XX jam, weekly game jam and V1.05


Lots of changes!

- New skills! Like, lots of them

- A couple of new classes

- New game mechanics and dynamics!

- Campaign mode

- I finally added pass mechanics. I'm not still 100% sure I'll keep them since my main aim is to keep miniatures bumping into one another and producing effects.

- Since I added so much stuff I had to reformat the whole thing

Reading thoroughly the 24XX jam information I found this super cool templates that I love. So I'm working on this format. So far I merely changed the font and some colors and capitl leters but I'm working on an alternate pdf version that follows closely 24XX format.

I submitted the game to the weekly game jam since it fulfills the requisites: done during (48h of) the week, follows my interpretation of the theme "two button physics", which reminds me instantly of those kind of games you play pushing one shirt button onto another so it's propelled fast, or hitting it with your finger and it crashes another... This kind of mental images really feel (and inspire) the Cyberball game that was already working on.

That's all for now. I feel so inspired, I'm happy

Files

Cyberball 2400 v1.05.docx.pdf 52 kB
Nov 16, 2020

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