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Cyberball 2400

← Return to Cyberball 2400

Devlog

  • Revision after first playtest
    December 23, 2020 by Adalil#errata, #fix, #weight, #push
    Tons of errata to correct. Fixed issues about "who starts the round" Weight mechanic is gone, replaced by a "push" stat Added the Pusher class The game was too much about killing players from the oppo... Continue reading
  • More errata and rules V1.06
    November 19, 2020 by Adalil
    Still twiching and fixing things. Polishing skills, adding special scenarios etc... Continue reading
  • 24XX jam, weekly game jam and V1.05
    November 17, 2020 by Adalil#weekly game jam, #24XX, #skills, #classes, #update
    Lots of changes! - New skills! Like, lots of them - A couple of new classes - New game mechanics and dynamics! - Campaign mode - I finally added pass mechanics. I'm not still 100% sure I'll keep them... Continue reading
  • Crowd points added
    November 16, 2020 by Adalil#fix, #rule
    I finally used bloodbowl terminology (coaches and players) instead of what I had until now (players and units). I think it's clearer now. I modified or fixed some rules that didn't make much sense. I... Continue reading
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